\hypertarget{classGraphicsScene}{
\section{GraphicsScene Class Reference}
\label{classGraphicsScene}\index{GraphicsScene@{GraphicsScene}}
}
\subsection*{Public Member Functions}
\begin{DoxyCompactItemize}
\item 
\hyperlink{classGraphicsScene_a5a6ac24fb693cce13e3d69c0c38311c9}{GraphicsScene} ()
\item 
\hyperlink{classGraphicsScene_af09521be2e8ca1c9d398b9a47c9035a9}{GraphicsScene} (int, int, int, int)
\item 
void \hyperlink{classGraphicsScene_aaa5f151c3024d754665c7af92670592f}{parseGraphicLevel} (\hyperlink{classGraphicLevel}{GraphicLevel} $\ast$)
\end{DoxyCompactItemize}


\subsection{Constructor \& Destructor Documentation}
\hypertarget{classGraphicsScene_a5a6ac24fb693cce13e3d69c0c38311c9}{
\index{GraphicsScene@{GraphicsScene}!GraphicsScene@{GraphicsScene}}
\index{GraphicsScene@{GraphicsScene}!GraphicsScene@{GraphicsScene}}
\subsubsection[{GraphicsScene}]{\setlength{\rightskip}{0pt plus 5cm}GraphicsScene::GraphicsScene ()}}
\label{classGraphicsScene_a5a6ac24fb693cce13e3d69c0c38311c9}
Creates a new instance of \hyperlink{classGraphicsScene}{GraphicsScene} with some optimizations. \hypertarget{classGraphicsScene_af09521be2e8ca1c9d398b9a47c9035a9}{
\index{GraphicsScene@{GraphicsScene}!GraphicsScene@{GraphicsScene}}
\index{GraphicsScene@{GraphicsScene}!GraphicsScene@{GraphicsScene}}
\subsubsection[{GraphicsScene}]{\setlength{\rightskip}{0pt plus 5cm}GraphicsScene::GraphicsScene (int {\em x}, \/  int {\em y}, \/  int {\em w}, \/  int {\em h})}}
\label{classGraphicsScene_af09521be2e8ca1c9d398b9a47c9035a9}
Creates a new instance of \hyperlink{classGraphicsScene}{GraphicsScene} with some optimizations and assigns to it the position and the size. 

\subsection{Member Function Documentation}
\hypertarget{classGraphicsScene_aaa5f151c3024d754665c7af92670592f}{
\index{GraphicsScene@{GraphicsScene}!parseGraphicLevel@{parseGraphicLevel}}
\index{parseGraphicLevel@{parseGraphicLevel}!GraphicsScene@{GraphicsScene}}
\subsubsection[{parseGraphicLevel}]{\setlength{\rightskip}{0pt plus 5cm}void GraphicsScene::parseGraphicLevel ({\bf GraphicLevel} $\ast$ {\em gl})}}
\label{classGraphicsScene_aaa5f151c3024d754665c7af92670592f}
Given a GraphicsLevel it constructs the scene. 

The documentation for this class was generated from the following files:\begin{DoxyCompactItemize}
\item 
GraphicsScene.h\item 
GraphicsScene.cpp\end{DoxyCompactItemize}
